New Assassin’s Creed Valhalla Update 1.3.2 Is Being Rolled Out
Ubisoft is rolling out Assassin'south Creed Valhalla update 1.3.2 across all platforms, adding back up for the upcoming Discovery Tour: Viking Age.
The brand-new title update clocks in at xx.42GB on PC, whereas PlayStation v players are required to download only 8.54GB of new data. Those on PS4 will demand to download x.84GB of information in guild to install the new patch. Xbox players are faced with a larger download, especially those on Xbox Series 10|S – the Xbox 1 update weighs in at 19.4GB, while the Xbox Series update clocks in at 24.09GB.
Equally already mentioned, the chief characteristic of this new update is support for the new Viking Age Discovery Tour. In addition, the patch introduces a new graphic manner for Stadia players, calculation the option to switch between better performance or improved paradigm quality. The new update likewise packs fixes for numerous issues and improves the game'due south stability and operation. You'll find the total release notes downwardly below:
Assassin's Creed Valhalla Update 1.3.2 Release Notes
DISCOVERY TOUR: VIKING AGE
Added support for Discovery Tour: Viking Age, preparing the game for the release on October xix.
GOOGLE STADIA – GRAPHIC MODE
Added an option to Google Stadia that allows players to cull between High Framerate or Quality.
Allows switching betwixt graphic modes for better Operation (prioritize sixty FPS) or Image Quality (prioritize resolution and graphical fidelity features).
Miscellaneous:
- Post-launch skill nodes now take the proper bear upon on Eivor's stats
- Territory opportunities will no longer be revealed using Synin when Exploration difficulty is set to Pathfinder.
- Placed the difficulty settings kickoff in the gameplay section.
- Updated descriptions for exploration difficulty.
- Corrected aim-assist parameters gild and names for difficulty settings.
- Implemented collapsing/expanding active subcategories via button press.
- Added cycling of filters for entries based on expansions.
- Added a visual overlay, and enabled cycling of filters for entries based on expansions.
GAME IMPROVEMENTS
Master Quests, World Events, and Side Activities
Addressed:
- The Siege of Paris: Toka was unresponsive during the Warlord of Melun quest.
- The Siege of Paris: Richardis remained stuck if a horse was placed at the cave's archway during Sis of Sorrow.
- Wrath of the Druids: Unable to collect prison key during Courting the Kings.
- Eivor could summon mounts during the fight with Fenrir.
- Couldn't damage enemies in the Hidden Justice world event.
- Avenge Quests could spawn in unreachable locations or on enemies that aren't hostile.
- Unable to move shelf to pick up Ysmir tear stone near Utangard Chasm in Asgard.
- Unable to break the door to free Goodwin in Reeve of Wincestre.
- (PC) Fenrir boss fight didn't start if World Details are set to Low on GPU with 6GB VRAM or below.
River Raids and Mastery Challenge
Addressed:
- No points were awarded if the NPCs knocked themselves out by explosion in Wenlocan Trial of the Wolf.
- The game could become unresponsive when Eivor dies during the River Raids exit screen.
- The cargo chapters could lock at 200 regardless of its upgrade level and cannot be repaired.
- New quest prompt for The Sword of Saint George after it was already completed.
- Missing exploration area for inkling objective on River Severn and Exe.
- There was no fog of war on River Rhine.
- Jomsvikings didn't help Eivor in opening doors at some River Raids locations.
- Max Strange Supplies are set to 1/one after completing the main questline.
- Eivor shaking after arriving at River Raids docks. Non gonna lie, I'd be shaking, too.
Graphics, Audio, and Blitheness
Addressed:
- Numerous graphics or lighting issues.
- Diverse animation issues.
- Numerous Menu Narration issues
Globe
Addressed:
- Instances where Eivor, NPCs, or the longship would get stuck.
- Instances of misplaced or floating objects or textures.
Gameplay
Addressed:
- Wrath of the Druids: Percussion arrow could interrupt Ciara'southward special attacks.
- The Siege of Paris: Frankian merchants sold the same tattoo patterns that were already purchased.
- Reaper healing perk triggered when switching equipment.
- Scaling options stopped scaling under certain circumstances.
- Players could buy extra resources by going to different merchants across Francia.
- Numerous issues with the Spinning Harpoon ability.
- Switching whistle to down d-pad and the quick action wheel to left d-pad will brand the graphic symbol pull out a torch when whistling.
- Precision Axe throw didn't destroy enemies' weak points.
- Exploration selection changes from Custom to Pathfinder subsequently exiting a Mastery Claiming.
- Dismounting any mount in the water made Eivor look similar every bit if they roughshod from high grounds.
User Interface/HUD
Addressed:
- Numerous UI/HUD problems.
- Numerous colorblind mode bug.
- Couldn't use keyboard to like Photos.
- Suggested power level didn't accept Power Level Scaling options into account.
- Nightmare difficulty choice wasn't present in the combat difficulty while launching a new game.
- Auto-Assign wasn't straight usable after opening the Skills carte.
- Car-Path didn't piece of work for postal service-Launch skill branches.
System
Addressed:
- Space loading on saves after completing The Siege of Paris.
- (Xbox Series) Xbox Series X|S not recognizing both gamepad and mouse/keyboard.
Performance and Stability
- Improved performance and stability.
- Addressed an issue where the game could freeze when changing the combat difficulty.
The new title update will exist deployed today at 2 pm CEST, 8 am EDT, 5 am PDT, and ten pm AEST.
Source: https://wccftech.com/assassins-creed-valhalla-update-1-3-2-notes/
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